Available for projects
Xavi
Cabrera

UX/UI Lead Designer
& Product Designer

10+
Years of craft
40+
Projects shipped
5
Industries

I design digital products that connect user clarity with business goals — from discovery to delivery, across banking, media, telecom, and enterprise platforms.

Xavi Cabrera
Lead Designer
San José, Costa Rica
UX StrategyProduct DesignDesign SystemsInteraction DesignUser ResearchWorkshop FacilitationFigma UX StrategyProduct DesignDesign SystemsInteraction DesignUser ResearchWorkshop FacilitationFigma
The Story

Designing with
Purpose

I started in graphic and visual design, then moved into web and product design as I realized how powerful well-designed digital experiences can be for both users and businesses.

At Credomatic, I worked on complex, regulated systems for everyday banking — learning to balance usability, risk, and compliance. At Grupo Nación, I focused on large-scale, content-driven products that needed to drive engagement across multiple channels.

As a freelancer, I've partnered with Coca-Cola, Huawei, and Verizon — giving me deep understanding of designing at scale, collaborating with distributed teams, and aligning design with global brand guidelines.

Today, as Lead Designer at Nearsure, I lead end-to-end product design efforts: from discovery and research, to interaction design, design systems, and final delivery.

Worked with
Nearsure Credomatic Grupo Nación Coca-Cola Huawei Verizon
Now
Nearsure
Lead Designer
End-to-end product design, design systems, cross-functional leadership
2019
Freelance
Senior Product Designer
Global brands — Coca-Cola, Huawei, Verizon
2016
Grupo Nación
UX/UI Designer
Multi-channel content-driven products
2014
Credomatic
Product Designer
Banking systems, regulated UX, compliance design
Capabilities

What I
Do Best

01
Product Discovery
Problem framing, user journeys, information architecture, MVP definition and validation with stakeholders.
02
Interaction Design
Flows, interactions, high-fidelity interfaces that are clear, usable and on-brand. Complex systems made simple.
03
Design Systems
UI kits in Figma — tokens, components, guidelines developers can use. Consistency and accessibility at scale.
04
Research & Testing
Interviews, usability tests, concept testing. Evidence-based decisions that reduce risk and increase clarity.
05
Workshop Facilitation
Co-creation sessions, alignment workshops. Bringing teams to faster, better decisions together.
06
Visual & Brand Design
Background in graphic design and branding. Interfaces that are both functionally clear and visually memorable.
Design Process

How I Turn
Ambiguity
Into Clarity

My process isn't a template — it's a system forged in genuinely hard environments: emergency dispatch software where UX errors cost lives, telecom navigation at enterprise scale, and sports platforms with seasonal churn patterns. Every phase is intentional. Every decision is traceable.

"I don't design interfaces. I design decision architectures — systems where the right action is obvious, the wrong action is hard to take, and the user never has to think about which is which."
— Xavi Cabrera · Senior Product Designer
End-to-End Design Framework — How every project flows
🔍
01 Discover
Stakeholder mapping, research synthesis, problem framing before any solution thinking.
→ Stakeholder interviews
→ Heuristic audits
→ Competitive benchmarking
→ Mental model mapping
Real example: PlayOn stakeholder mindmaps (Martin/Derek/Jack) surfaced 3 conflicting definitions of "success" — fixed before any design work started
🗺️
02 Define
Turning research into structural clarity — journey maps, IA taxonomy, service blueprints.
→ Journey mapping
→ Service blueprints
→ IA taxonomy matrices
→ Problem statements
Real example: Verizon Router GUI — 60+ features classified across 11 dimensions in a taxonomy matrix before any wireframe was drawn
03 Ideate
Structured exploration — not brainstorming. Every concept traceable to a specific user or business need.
→ Design sprints
→ Concept exploration
→ Facilitated workshops
→ Iteration frameworks
Real example: Traumasoft Daily Worksheet went through 3 full versions before approval — each iteration directly addressed documented usability failures from the previous
🔧
04 Build
High-fidelity design with system thinking — every component tied to a design system token.
→ Design system work
→ High-fidelity mocks
→ Prototype flows
→ Dev handoff specs
Real example: Traumasoft — one unified design system governing both Scheduling and CAD modules. Zero relearning cost when switching contexts.
📊
05 Validate
Closing the feedback loop — testing, measuring, and documenting what to carry forward.
→ Usability testing
→ A/B test setup
→ Stakeholder review
→ Learnings documentation
Real example: PlayOn personalization vs. completion rate — documented as an explicit A/B test spec when data within timeline was insufficient to decide
What separates Senior from Junior — my design principles in practice
🏗️
Service before screen
I map the full service — frontstage and backstage — before designing any single screen. A feature that looks good but breaks the operational backend isn't a feature; it's a liability. At Museo JADE, the service blueprint revealed three proposed features that assumed operational capacity the institution didn't have — preventing three post-launch redesigns.
📐
Frameworks over opinions
I build classification frameworks before making placement decisions. At Verizon, the taxonomy matrix (11 dimensions × 60+ items) eliminated subjective placement debates entirely. When every feature has an objective profile, navigation decisions become near-mechanical. The framework is the work — not a preliminary to it.
📸
Visual evidence over verbal argument
When a PM proposed a navigation structure with no research basis, I didn't argue. I built the "Current vs. New" visual mapping with colored lines showing exactly what changed and why. The data argued for us. In enterprise environments, the designer who translates reasoning into visible evidence wins the room — every time.
⚖️
Knowing when not to decide
On PlayOn, the personalization vs. onboarding completion rate tradeoff had no right answer within our timeline. A junior designer forces a recommendation. I documented the question, specified the A/B test that would answer it, and handed it off. Stakeholders trusted it more because I showed my reasoning — not despite the ambiguity, but because of how I handled it.
🎯
Exceptions surface, not hide
In Traumasoft's CAD module, there was no visual warning for incomplete crews. "People just have to know to look for it." I designed the Exceptions Panel — making every anomaly impossible to miss with severity classification, intelligent suggestions, and direct action buttons. The most dangerous UX gap in safety-critical software isn't poor usability. It's invisibility.
🔀
Phased recommendations prevent paralysis
At Verizon, the long-term navigation direction required a platform migration. Presenting only that would have stalled everything. I split recommendations into two explicit tracks: implementable now vs. migration-dependent. Both advanced simultaneously. This isn't compromise — it's strategic sequencing. Scope discipline is a design skill, not a PM skill.
Anatomy of a design decision — how I think through hard calls
CASE: TRAUMASOFT
Native Dispatch Grid vs. Iframe Embed — the call that defined the product
THE TENSION
Engineering wanted to embed the CAD grid as an iframe to reduce dev time. Product wanted a fully custom native component. Both were valid. The decision would define 3 years of product architecture.
MY ANALYSIS
Iframe = faster now, impossible to iterate later. Every future enhancement (status filters, exceptions panel, right-click menu redesign) would require engineering workarounds. The short-term saving would compound into long-term debt. I documented this as a 3-year cost projection, not a preference.
THE OUTCOME
Native component approved. 18 months later, the Exceptions Panel, right-click redesign, and status filter bar were all shipped in the same sprint — features that would have each required a full engineering cycle on the iframe approach. The architectural decision compounded positively.
Average iterations before final approval — never shipping first concepts
100%
Decisions documented with explicit rationale traceable to user research
0
Features designed without a corresponding user or business need identified first
5+
Industries: telecom, healthcare, sports media, cultural institutions, enterprise SaaS
Selected Work

Case
Studies

Real problems. Real constraints. Real outcomes.

01
Optum Rx
Healthcare UXUnitedHealth GroupHIPAA · Multi-Role
02
Traumasoft
Healthcare UXEMS DispatchSafety-Critical
03
EP Coaching
HealthcareProduct StrategyDesign System
04
Verizon Offers
TelecomDiscounts IAMaterial Design 3
05
BAC Credomatic
Fintech UXMobile BankingCentral America
06
Museo JADE
Service DesignUX ResearchProduct Strategy
07
PlayOn Sports
Product DiscoveryStrategyJourney Mapping
08
Verizon Router GUI
Information ArchitectureNavigation UXVDS 3.0
09
Panduit
Design SystemAtomic DesignPattern Library
More case studies coming soon

Let's build
something
great.

Open to freelance, consulting & full-time opportunities

info@xavicabrera.com